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Showing posts with the label week 4

GAME IDEA RESEARCH

Runner animation by Otilija MorozaitÄ— from Dribbble . Following last week's game brainstorm , I have decided to focus on and develop my idea of creating an infinite runner game and will be thinking about three game mechanics I will include. I will be drawing inspiration from the Ghibli Studios film, "The Secret World of Arrietty" for the theme of my game.  Obstacles are implemented within games to create a challenge for the player and to make it more difficult for them to win or in the case of infinite runner games, prevent them from playing forever and becoming tremendously bored. For my game idea, I plan to scatter stones along the lanes that the player must jump over or switch lanes to avoid. There will also be twigs falling from the trees which will create shadows before hitting the ground so the player is aware and can attempt to avoid them. A feature will be applied that allows the player to move left and right. Rewards will be available to the player throughout th...

FEEDBACK STRATEGIES

Megaphone with speech bubble illustration from Freepik . Revisiting the concept of growth mindsets, " Be a Mirror: Give Readers Feedback That Fosters a Growth Mindset " written by Gravity Goldberg mentions how we can take on the role of a "mirror" by focusing our feedback on effort. Therefore, we can "reflect back what is there, without judgement." I can agree that I'm someone who tends to give unspecific praise or focus on what I think should be improved, when giving feedback which I'm assuming is not the best way to approach feedback giving.  This article outlines five feedback methods that can help instil a growth mindset within others. The first strategy is to be specific. By detailing the steps that the other person took, they can clearly see, understand and remember the approach they took to their work. The second method is to pay attention to what they are doing which reinforces the concept of being a mirror by focusing on the efforts that a...

UNITY TUTORIAL 02

Young person playing with computer illustration from Freepik . In this week's set of Unity tutorials, I finished creating the driving simulator from last week. I learned how to give the player control of the vehicle so they can steer using the arrow keys on their keyboard.  I also learned how to make the vehicle rotate when turning, rather than sliding left and right.  Following these tutorials, I completed a challenge where I had to correct bugs within a plane flying game and then add any missing features. This challenge involved making the plane go forwards instead of backwards, slowing the plane down to a manageable speed, making the plane tilt up and down when the player uses the arrow keys, repositioning the camera so that it is beside the plane and making the camera follow the plane as it moves. After I edited the script to allow the camera to follow the plane, I found that the camera did not actually end up doing so. I took another look at the script but everything seem...

GAME ELEMENTS

Online game concept illustration from Freepik . " What are the Qualities of Games " written by Ian Schreiber reexamines the definition of what a game is, takes a look at the elements of a game and the relevance of a critical analysis. We see many repeating themes when examining different definitions of games. Some of these commonalities mention that games have rules, conflict, goals, decision-making and an unknown result. Games are an alternate universe outside of reality, a simulation, voluntary and more. The author sees these as "formal elements" because they can be defined. According to " Challenges by Game Designers " written by Brenda Brathwaite, these components are "atoms" because they are the smallest pieces of a game that are able to be singled out and examined individually.  The atomic elements of games cannot be boiled down to a single definition. However, by looking at a number of different opinions, commonalities can be identified ju...