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Showing posts from December, 2020

BETA

I previously planned to have the player running statically while the scenery moves but I decided to have the player actually running through the scene while the camera follows. I did this by using the GetComponent method in void Start in a script which I attached to the main camera, then copy and pasted this code into the PlayerController script in the void Update section. I will have tiles spawning ahead as the player runs.  Screenshot of my game in Unity3D. I laid out the obstacles which will spawn along with the tiles. The layout will be the same but as the game's speed begins to increase so will the difficulty. I added seeds which will equal to one point and sugar cubes which will equal to 5 points. I was reminded of the sugar cube in The Secret World Of Arrietty from a comment on a previous project post so I decided to add it as a reward.  Screenshot of my game in Unity3D. I'm having an issue where the player falls over when collecting a reward. I'm also only able to j