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Showing posts with the label week 6

TECH TASK: CROP AND RESIZE IMAGES

 Images in a row:         Images from  @SF9_FANCLUB Twitter.

UNITY TUTORIAL 05

Laptop with program code from Freepik . In this week's Unity tutorials, I began making an endless side-scrolling runner game. The first set of tutorials showed me how to make the player jump by pressing the space bar as well as adjust the character's mass, jump force and the scene's gravity. I added an if-statement to the PlayerController script to prevent the player from double jumping. I learned how to make the background and obstacles move left towards the player as well as set the speed in which they move. I reapplied what I learned about making obstacles spawn from previous tutorials.  In the second set of tutorials, I learned how to make the background repeat so it does not disappear along with the obstacles. I also learned how to make the background stop and have a "game over" message when the player comes into contact with an obstacle. I learned how to stop the obstacles from spawning after the player hits an obstacle. I edited the MoveLeft script so the o...

GAMES GDD

Online games concept illustration from Freepik . What is the GDD for? A Game Design Document (GDD) is a blueprint for the design and development of a game.  The GDD is a way of being creative and documenting the approach to the development of the game. Gonzale (1999) states that “ the important thing is to have something that describes your game project (or any other project for that matter) before jumping into production .( Gamasutra ) It should help to plan out your game. Though it is recommended that the GDD should be short it needs to be detailed enough so as game developers and artists can coordinate the development of the game independently whilst still keeping to the design. The GDD is a blueprint for how the game is going to be designed and built, similar to a mind map. In conclusion, the game design document is vital to making a game and it is important to have in order to describe your game project. How do we make one? There are a variety of tools that could be used to ...