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Showing posts with the label project

BETA

I previously planned to have the player running statically while the scenery moves but I decided to have the player actually running through the scene while the camera follows. I did this by using the GetComponent method in void Start in a script which I attached to the main camera, then copy and pasted this code into the PlayerController script in the void Update section. I will have tiles spawning ahead as the player runs.  Screenshot of my game in Unity3D. I laid out the obstacles which will spawn along with the tiles. The layout will be the same but as the game's speed begins to increase so will the difficulty. I added seeds which will equal to one point and sugar cubes which will equal to 5 points. I was reminded of the sugar cube in The Secret World Of Arrietty from a comment on a previous project post so I decided to add it as a reward.  Screenshot of my game in Unity3D. I'm having an issue where the player falls over when collecting a reward. I'm also only able to j...

FIRST PLAYABLE

Continuing with the creation of my game, I resized the player character to make them even smaller based on a comment that was left on my last project blog. I also repositioned the trees to make the space slightly narrower and added some flowers to bring some colour into the scene. With reference from the animal feeding game tutorial, I was able to get the player moving left and right by clicking the arrow keys. I brought in rocks and a branch for obstacles but I need to apply a SpawnManager script and get them to spawn randomly during gameplay. I also have to figure out how to get some branches falling from the trees and bringing in power-ups and points too. Screenshot from Unity3D of my game production.

PROTOTYPE

I browsed through the Unity asset store to find a package with nature objects that I could use to set up the scene for my infinite runner game. I downloaded the Nature Starter Kit 2  and started building my scene in Unity. This was a little time consuming but I'm satisfied with the way it turned out. I upscaled the trees and bushes, keeping in my mind my initial idea of gaining inspiration from the movie "The Secret World of Arrietty." I got the character from a tutorial I have completed for this module before and positioned the camera behind it. Screenshot of my work in Unity3D. With reference to the lesson 3 Unity tutorial, I started coding by creating the PlayerController script. I used the AddForce method and allowed the player to jump by clicking the spacebar. I declared two public variables to be able to adjust the gravity and player's jump force. Looking into the player's animator controller, I applied a static running animation. I then added a jumping ani...

GAME IDEA RESEARCH

Runner animation by Otilija MorozaitÄ— from Dribbble . Following last week's game brainstorm , I have decided to focus on and develop my idea of creating an infinite runner game and will be thinking about three game mechanics I will include. I will be drawing inspiration from the Ghibli Studios film, "The Secret World of Arrietty" for the theme of my game.  Obstacles are implemented within games to create a challenge for the player and to make it more difficult for them to win or in the case of infinite runner games, prevent them from playing forever and becoming tremendously bored. For my game idea, I plan to scatter stones along the lanes that the player must jump over or switch lanes to avoid. There will also be twigs falling from the trees which will create shadows before hitting the ground so the player is aware and can attempt to avoid them. A feature will be applied that allows the player to move left and right. Rewards will be available to the player throughout th...

GAME BRAINSTORM

Game devices from Creative Market . For my first game idea, I was thinking of creating an infinite runner game like the well-known mobile game, Subway Surfers. This is a game that I'm very familiar with and used to spend a lot of time playing. What makes my idea different is that I want to have a more nature-based theme and have the player be extremely small, similar to the character Arrietty from the Ghibli Studios film, "The Secret World of Arrietty," who is a tiny girl who lives with her parents beneath the house of a regular sized family. She often ventures outside to gather supplies. Just like in Subway Surfers, the players main objective is to avoid getting caught. I was thinking of putting the player in a garden where they have accidentally disrupted a sleeping dog and waking it up which results in a chase across the garden. The player must continually run away from the dog while collecting seeds which add up as points. As the game progresses, so does the player...