Skip to main content

Posts

Showing posts with the label week 18(06)

READING 6: DOING

Illustration by Shane Francisco on dribbble . Difference between a linear and nonlinear story structure The most common storytelling structures that are present in games are linear and nonlinear, since there is  no single mode of narrativity in entertainment software [1].  Linear narratives follow a chronological path with a defined beginning, middle, and end. The player progresses through the game in a straight line by reaching predefined plot points. This is different to games with a nonlinear structure because they provide the player with the freedom to make decisions that can influence the story. The player's choices offers them several possible endings. There are games that have a combination of both structures. Three act structure The three act structure is a method of linear storytelling which divides a plot into a beginning, middle, and end. This model is widely used for designing a high level framing narrative for computer g

UNITY TUTORIAL 05

This week I was introduced to the package manager and installed a package called Cinemachine which would allow the camera to follow Ruby around the game. I created a new game object by adding a 2D camera from Cinemachine. The new camera view made some of the area around the game scene visible so I had to paint more of the tilemap, with water along the borders to make it look like an island. I applied Ruby to the "follow" section of the Cinemachine virtual camera in the inspector which made Ruby the centre of the screen as the camera follows her. I added the Cinemachine confiner to my virtual camera to prevent the camera from showing the area outside of the game scene.  In the second set of tutorials, I learned how to add a smoke effect to the robot. I created a new particle system and activated the texture sheet animation in the inspector then changed the mode to sprites. I added the two smoke effects in the spaces below it. I edited the start frame in the texture sheet anima