Skip to main content

UNITY TUTORIAL 05

This week I was introduced to the package manager and installed a package called Cinemachine which would allow the camera to follow Ruby around the game. I created a new game object by adding a 2D camera from Cinemachine. The new camera view made some of the area around the game scene visible so I had to paint more of the tilemap, with water along the borders to make it look like an island. I applied Ruby to the "follow" section of the Cinemachine virtual camera in the inspector which made Ruby the centre of the screen as the camera follows her. I added the Cinemachine confiner to my virtual camera to prevent the camera from showing the area outside of the game scene. 

In the second set of tutorials, I learned how to add a smoke effect to the robot. I created a new particle system and activated the texture sheet animation in the inspector then changed the mode to sprites. I added the two smoke effects in the spaces below it. I edited the start frame in the texture sheet animation, the angle and radius in the the shape section, and the start lifetime, start size, start speed in the particle system's main section to make the smoke look slightly more natural. I also adjusted the colour in the colour over lifetime section and the size curve in the size over lifetime section to allow the smoke to fade out. I applied the smoke effect to the robot's head and edited the code in the enemy controller script so that the smoke stops when Ruby fixes the robot.

Screenshot of my work in Unity.


Comments

Popular posts from this blog

INTRODUCTION TO SOMEONE WHO'S JUST VIBING

HEY!! Look who made it to her second year of college!! Me, Nadine, I did!! Yeah, I'm even more surprised than you are.  Happy girl illustration by 94MLK_ on Twitter. Saved from Pinterest . Last year wasn't too bad, but that was up until the whole country went into quarantine and I began to fear for my college career. I was constantly on the verge of giving up on my assignments but I would like to thank my friends for not allowing that to happen. I'm so glad I get to start year two with them and hopefully we'll make it to the end together too!  Despite the stress, there are a few pieces of work from year one that I'm proud of. I liked the websites that I created for Web Development 1 and 2, the video I edited from Introduction to Digital Media mission 3 and the advertisement poster I made for Digital Photography. I hope to produce better work this year.  Personal screenshot from the index page of my web development 1 project. Personal screenshot from the index page ...

UNITY TUTORIAL 04

Various devices illustration from Freepik . This week I completed the final set of tutorials to create a simple animal feeding game. I learned how to make animals spawn on their own rather than having to click "S" to do so. This involved creating a custom function and moving the if-statement under "void Update" to this new function. I also learned how to make the animals spawn after a certain timeframe. I learned how to add box colliders to the animals and how to edit the size of these box colliders. Moreover, I was taught how to make the animals and pizza disappear when they came in contact with each other. I added an else-if-statement that triggers a "Game Over" message when an animal surpasses the player without being fed.  Following this, I completed a challenge in which I had to correct a game similar to the one in the previous tutorials. The final product should allow the player to spawn dogs to catch falling coloured balls. The dogs were initially a...

GAME BRAINSTORM

Game devices from Creative Market . For my first game idea, I was thinking of creating an infinite runner game like the well-known mobile game, Subway Surfers. This is a game that I'm very familiar with and used to spend a lot of time playing. What makes my idea different is that I want to have a more nature-based theme and have the player be extremely small, similar to the character Arrietty from the Ghibli Studios film, "The Secret World of Arrietty," who is a tiny girl who lives with her parents beneath the house of a regular sized family. She often ventures outside to gather supplies. Just like in Subway Surfers, the players main objective is to avoid getting caught. I was thinking of putting the player in a garden where they have accidentally disrupted a sleeping dog and waking it up which results in a chase across the garden. The player must continually run away from the dog while collecting seeds which add up as points. As the game progresses, so does the player...