Skip to main content

Posts

Showing posts with the label week 8

FIRST PLAYABLE

Continuing with the creation of my game, I resized the player character to make them even smaller based on a comment that was left on my last project blog. I also repositioned the trees to make the space slightly narrower and added some flowers to bring some colour into the scene. With reference from the animal feeding game tutorial, I was able to get the player moving left and right by clicking the arrow keys. I brought in rocks and a branch for obstacles but I need to apply a SpawnManager script and get them to spawn randomly during gameplay. I also have to figure out how to get some branches falling from the trees and bringing in power-ups and points too. Screenshot from Unity3D of my game production.

UNITY TUTORIAL 07

Illustration by Saikat Kumar on Dribbble . This week I completed the first three tutorials for building an arcade-style sumo battle game. In the first set of tutorials, I imported the necessary assets and brought a sphere into the scene then applied a texture to the sphere. I learned how to give the main camera a focal point so that it can smoothly rotate around the play area. Following this, I learned how to make the ball roll towards the camera no matter what direction it is facing.  I brought another sphere into the scene to act as an enemy in the second set of tutorials. I was introduced to physics materials where I was able to give the enemy the ability to bounce the player away. I made a new script and added code that allowed the enemy to follow the player. I also created a SpawnManager script for the enemy and applied the code which would cause the enemy to spawn in a random area at the start of the game. In the third set of tutorials, I brought in a star power-up and used the

GAME FUN

Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun” . The three reading selections this week and the synopsis below all address the term “fun” in relation to game design. There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment and delight but within the context of a game, it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun';  sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission. These remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents four types of fun that