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UNITY TUTORIAL 02

Young person playing with computer illustration from Freepik.

In this week's set of Unity tutorials, I finished creating the driving simulator from last week. I learned how to give the player control of the vehicle so they can steer using the arrow keys on their keyboard.  I also learned how to make the vehicle rotate when turning, rather than sliding left and right. 

Following these tutorials, I completed a challenge where I had to correct bugs within a plane flying game and then add any missing features. This challenge involved making the plane go forwards instead of backwards, slowing the plane down to a manageable speed, making the plane tilt up and down when the player uses the arrow keys, repositioning the camera so that it is beside the plane and making the camera follow the plane as it moves. After I edited the script to allow the camera to follow the plane, I found that the camera did not actually end up doing so. I took another look at the script but everything seemed to be correct. It turns out that I forgot to add the script as a component in the main camera's inspector. After fixing this problem, the camera was able to follow the plane. There was a bonus section where I had to create a new script and apply code to allow the plane's propellor to spin. I found this part a little challenging but referenced the tutorials from the driving simulator to guide me. 

Personal screenshot from Unity3D of the challenge.

I think that this challenge helped me apply the skills that I learned from the driving simulator tutorials. I don't feel as nervous about creating my own game for my project anymore because I was able to complete this challenge. However, more practice would be very beneficial. 

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