Skip to main content

UNITY TUTORIAL 01

This week I completed the first few sets of tutorials to create a 2D game. I had to update Unity then downloaded and imported the assets I needed for Ruby's 2D Adventure. I learned how to import an image of the character, Ruby, and turn it into a sprite. I created a script called RubyController. I applied the code that would allow Ruby to move horizontally and vertically using the arrow keys. I also adjusted the speed so Ruby would move faster. 

I learned that a tilemap is a grid and that it can be extremely helpful in drawing my game world. I created my own tilemap and first tile. I assigned a sprite to this first tile which I imported from my downloads. I learned how to use the tile palette and painted my first tile onto my tilemap. I adjusted the pixels per unit of the tile so it would fit to the grid square. 

I accessed the environment folder which contained a few tilesets that I would use to paint my game world. I started by changing the pixels per unit of each tileset and changed the sprite mode to "multiple". I then went into the sprite editor and sliced each tileset into 9 tiles. I added all tilesets to the tile palette and painted my tilemap. 

Screenshot of my progress in Unity.

Comments

Popular posts from this blog

PROTOTYPE

I browsed through the Unity asset store to find a package with nature objects that I could use to set up the scene for my infinite runner game. I downloaded the Nature Starter Kit 2  and started building my scene in Unity. This was a little time consuming but I'm satisfied with the way it turned out. I upscaled the trees and bushes, keeping in my mind my initial idea of gaining inspiration from the movie "The Secret World of Arrietty." I got the character from a tutorial I have completed for this module before and positioned the camera behind it. Screenshot of my work in Unity3D. With reference to the lesson 3 Unity tutorial, I started coding by creating the PlayerController script. I used the AddForce method and allowed the player to jump by clicking the spacebar. I declared two public variables to be able to adjust the gravity and player's jump force. Looking into the player's animator controller, I applied a static running animation. I then added a jumping ani...

FIRST PLAYABLE

Continuing with the creation of my game, I resized the player character to make them even smaller based on a comment that was left on my last project blog. I also repositioned the trees to make the space slightly narrower and added some flowers to bring some colour into the scene. With reference from the animal feeding game tutorial, I was able to get the player moving left and right by clicking the arrow keys. I brought in rocks and a branch for obstacles but I need to apply a SpawnManager script and get them to spawn randomly during gameplay. I also have to figure out how to get some branches falling from the trees and bringing in power-ups and points too. Screenshot from Unity3D of my game production.

INTRODUCTION TO SOMEONE WHO'S JUST VIBING

HEY!! Look who made it to her second year of college!! Me, Nadine, I did!! Yeah, I'm even more surprised than you are.  Happy girl illustration by 94MLK_ on Twitter. Saved from Pinterest . Last year wasn't too bad, but that was up until the whole country went into quarantine and I began to fear for my college career. I was constantly on the verge of giving up on my assignments but I would like to thank my friends for not allowing that to happen. I'm so glad I get to start year two with them and hopefully we'll make it to the end together too!  Despite the stress, there are a few pieces of work from year one that I'm proud of. I liked the websites that I created for Web Development 1 and 2, the video I edited from Introduction to Digital Media mission 3 and the advertisement poster I made for Digital Photography. I hope to produce better work this year.  Personal screenshot from the index page of my web development 1 project. Personal screenshot from the index page ...