Skip to main content

UNITY TUTORIAL 06

In this weeks tutorials I learned how to add UI to my game to show Ruby's health status using images. I created a canvas in my hierarchy then created an image as a child gameobject. I added the health bar background image into the image gameobject's source image. I clicked the 'set native setting'' button so the image would transform into its original size. The image became very big so I resized it to fit into the top left corner of the game scene. I chose the anchor preset in the rect transform section of the inspector so that the anchor would reposition into the top left corner. This makes sure that the UI stays in that corner at al times. 

I created a child object to the health bar image and added a Ruby portrait into the source image, then resized it to fit into the circle. I made another child object of the health bar background and called it mask, resized the white box, and adjusted the anchors to each of its corners. I added the blue health bar image and resized it, then applied a mask component and unchecked 'show mask graphic' so that the white box would become hidden. I edited the code so that the bar would reduce when Ruby takes damage. 

I added a new character called Jambi as an npc and edited its code so Ruby is able to interact with them. I gave Jambi a dialog box and applied some text that they would say. I then adjusted the code so that the dialog box would appear when Ruby interacts with Jambi.  

Screenshot of my work in Unity.

Comments

Popular posts from this blog

INTRODUCTION TO SOMEONE WHO'S JUST VIBING

HEY!! Look who made it to her second year of college!! Me, Nadine, I did!! Yeah, I'm even more surprised than you are.  Happy girl illustration by 94MLK_ on Twitter. Saved from Pinterest . Last year wasn't too bad, but that was up until the whole country went into quarantine and I began to fear for my college career. I was constantly on the verge of giving up on my assignments but I would like to thank my friends for not allowing that to happen. I'm so glad I get to start year two with them and hopefully we'll make it to the end together too!  Despite the stress, there are a few pieces of work from year one that I'm proud of. I liked the websites that I created for Web Development 1 and 2, the video I edited from Introduction to Digital Media mission 3 and the advertisement poster I made for Digital Photography. I hope to produce better work this year.  Personal screenshot from the index page of my web development 1 project. Personal screenshot from the index page

FIRST PLAYABLE

Continuing with the creation of my game, I resized the player character to make them even smaller based on a comment that was left on my last project blog. I also repositioned the trees to make the space slightly narrower and added some flowers to bring some colour into the scene. With reference from the animal feeding game tutorial, I was able to get the player moving left and right by clicking the arrow keys. I brought in rocks and a branch for obstacles but I need to apply a SpawnManager script and get them to spawn randomly during gameplay. I also have to figure out how to get some branches falling from the trees and bringing in power-ups and points too. Screenshot from Unity3D of my game production.

GAME IDEA RESEARCH

Runner animation by Otilija MorozaitÄ— from Dribbble . Following last week's game brainstorm , I have decided to focus on and develop my idea of creating an infinite runner game and will be thinking about three game mechanics I will include. I will be drawing inspiration from the Ghibli Studios film, "The Secret World of Arrietty" for the theme of my game.  Obstacles are implemented within games to create a challenge for the player and to make it more difficult for them to win or in the case of infinite runner games, prevent them from playing forever and becoming tremendously bored. For my game idea, I plan to scatter stones along the lanes that the player must jump over or switch lanes to avoid. There will also be twigs falling from the trees which will create shadows before hitting the ground so the player is aware and can attempt to avoid them. A feature will be applied that allows the player to move left and right. Rewards will be available to the player throughout th