Skip to main content

UNITY TUTORIAL 02

Illustration from Pinterest.

This week I completed two more sets of tutorials for building Ruby's 2D Adventure. I added items such as trees, drains, metal cubes, flowers and more to my scene. To make it look like Ruby is standing in front or behind the items I changed the transparency mode in the camera settings to custom axis. I changed the sprite sort point to pivot and edited Ruby's custom pivot in the sprite editor so that the pivot is now placed at the bottom. Now it does not look as though Ruby moves in front or behind the items too early. I created a prefabs folder and added the items to it. This allowed me to easily add duplicates of the items to my scene. 

I added a RigidBody component to Ruby and changed the gravity scale to 0 to prevent her from falling out of the screen. I added a box collider to Ruby and the items, and adjusted the sizes. To stop Ruby from glitching and rotating when coming in contact with an item, I activated the freeze rotation in the RigidBody component and edited the RubyController script. I added a TileMap collider then changed the collider type of all the "land" tiles to none so that Ruby stops at the border when she tries to walk onto the water tiles. 

Screenshot of my progress in Unity.


Comments

Popular posts from this blog

INTRODUCTION TO SOMEONE WHO'S JUST VIBING

HEY!! Look who made it to her second year of college!! Me, Nadine, I did!! Yeah, I'm even more surprised than you are.  Happy girl illustration by 94MLK_ on Twitter. Saved from Pinterest . Last year wasn't too bad, but that was up until the whole country went into quarantine and I began to fear for my college career. I was constantly on the verge of giving up on my assignments but I would like to thank my friends for not allowing that to happen. I'm so glad I get to start year two with them and hopefully we'll make it to the end together too!  Despite the stress, there are a few pieces of work from year one that I'm proud of. I liked the websites that I created for Web Development 1 and 2, the video I edited from Introduction to Digital Media mission 3 and the advertisement poster I made for Digital Photography. I hope to produce better work this year.  Personal screenshot from the index page of my web development 1 project. Personal screenshot from the index page

FIRST PLAYABLE

Continuing with the creation of my game, I resized the player character to make them even smaller based on a comment that was left on my last project blog. I also repositioned the trees to make the space slightly narrower and added some flowers to bring some colour into the scene. With reference from the animal feeding game tutorial, I was able to get the player moving left and right by clicking the arrow keys. I brought in rocks and a branch for obstacles but I need to apply a SpawnManager script and get them to spawn randomly during gameplay. I also have to figure out how to get some branches falling from the trees and bringing in power-ups and points too. Screenshot from Unity3D of my game production.

GAME IDEA RESEARCH

Runner animation by Otilija MorozaitÄ— from Dribbble . Following last week's game brainstorm , I have decided to focus on and develop my idea of creating an infinite runner game and will be thinking about three game mechanics I will include. I will be drawing inspiration from the Ghibli Studios film, "The Secret World of Arrietty" for the theme of my game.  Obstacles are implemented within games to create a challenge for the player and to make it more difficult for them to win or in the case of infinite runner games, prevent them from playing forever and becoming tremendously bored. For my game idea, I plan to scatter stones along the lanes that the player must jump over or switch lanes to avoid. There will also be twigs falling from the trees which will create shadows before hitting the ground so the player is aware and can attempt to avoid them. A feature will be applied that allows the player to move left and right. Rewards will be available to the player throughout th