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LR: PLANNING

Study and research illustration from gettyimages.

This week, I chose my topic for the literature review. I initially picked "Why put stories in games" but had accidentally chosen the exact same topic as one of my classmates so I ended up going with "Linear and non-linear stories" instead. A large majority of games follow a storyline. These stories may be a small insight of the characters' background or entire plots that steer the entire gameplay. Story-driven games follow a linear or non-linear structure.

I made a mind map of keywords and other notes that I will use to help me search for material to write my literature review.

Screenshot of my keyword mind map from Miro.

During this week's lecture, a campus librarian visited the session and brought us through the steps to sign into the college's virtual library. She also showed us how to search for books and other resources in the databases and introduced us to google scholar. 

Interactive Storytelling - Narrative Techniques and Methods in Video Games by Mike Shepard mentions the use of linear and non-linear stories in games and includes examples such as Final Fantasy and Fallout. Every player experiences the same storyline when playing a game with a linear narrative, whereas, games with non-linear narratives allow the player to decide the direction the story will go. 

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