Skip to main content

LR: PLANNING

Study and research illustration from gettyimages.

This week, I chose my topic for the literature review. I initially picked "Why put stories in games" but had accidentally chosen the exact same topic as one of my classmates so I ended up going with "Linear and non-linear stories" instead. A large majority of games follow a storyline. These stories may be a small insight of the characters' background or entire plots that steer the entire gameplay. Story-driven games follow a linear or non-linear structure.

I made a mind map of keywords and other notes that I will use to help me search for material to write my literature review.

Screenshot of my keyword mind map from Miro.

During this week's lecture, a campus librarian visited the session and brought us through the steps to sign into the college's virtual library. She also showed us how to search for books and other resources in the databases and introduced us to google scholar. 

Interactive Storytelling - Narrative Techniques and Methods in Video Games by Mike Shepard mentions the use of linear and non-linear stories in games and includes examples such as Final Fantasy and Fallout. Every player experiences the same storyline when playing a game with a linear narrative, whereas, games with non-linear narratives allow the player to decide the direction the story will go. 

Comments

Popular posts from this blog

FIRST PLAYABLE

Continuing with the creation of my game, I resized the player character to make them even smaller based on a comment that was left on my last project blog. I also repositioned the trees to make the space slightly narrower and added some flowers to bring some colour into the scene. With reference from the animal feeding game tutorial, I was able to get the player moving left and right by clicking the arrow keys. I brought in rocks and a branch for obstacles but I need to apply a SpawnManager script and get them to spawn randomly during gameplay. I also have to figure out how to get some branches falling from the trees and bringing in power-ups and points too. Screenshot from Unity3D of my game production.

PROTOTYPE

I browsed through the Unity asset store to find a package with nature objects that I could use to set up the scene for my infinite runner game. I downloaded the Nature Starter Kit 2  and started building my scene in Unity. This was a little time consuming but I'm satisfied with the way it turned out. I upscaled the trees and bushes, keeping in my mind my initial idea of gaining inspiration from the movie "The Secret World of Arrietty." I got the character from a tutorial I have completed for this module before and positioned the camera behind it. Screenshot of my work in Unity3D. With reference to the lesson 3 Unity tutorial, I started coding by creating the PlayerController script. I used the AddForce method and allowed the player to jump by clicking the spacebar. I declared two public variables to be able to adjust the gravity and player's jump force. Looking into the player's animator controller, I applied a static running animation. I then added a jumping ani...

TECH TASK: CHEEZBURGER

 Meme created using the Cheezburger website. Image from Cheezburger site.