Skip to main content

MY FAVOURITE GAME

I'm not someone who usually plays games but I do find myself passing the time on Animal Crossing: Pocket Camp (ACPC). The game's main objective isn't winning or losing but creating a campsite and inviting animal villagers to stay in order to build a community.

Animal Crossing: Pocket Camp official logo.

The game allows you to personalise your own avatar and also dress your villagers in different outfits. You can complete requests from the villagers on your campsite/in your cabin or from different islands on your map and they will reward you with bells (the game's version of coins) and materials which you can use to craft furniture. Your campsite also includes a garden where you can plant a variety of flowers to trade for special items or to give to your villagers. 


Personal screenshots from the ACPC game; taken on 29/09/20.

ACPC is quite a relaxing game and is great for passing time. The aesthetics are cute and visually pleasing which I really like. 

Comments

  1. Aww, very cute and very like you to have Animal Crossing as your favourite game. I hope you have fun during this module and learn lots about different games, lawd knows I try and pester you about playing them. But you're very good with stuff like design so this is right in your zone. Have fun with this cause you got this!

    ReplyDelete

Post a Comment

Popular posts from this blog

UNITY TUTORIAL 04

Various devices illustration from Freepik . This week I completed the final set of tutorials to create a simple animal feeding game. I learned how to make animals spawn on their own rather than having to click "S" to do so. This involved creating a custom function and moving the if-statement under "void Update" to this new function. I also learned how to make the animals spawn after a certain timeframe. I learned how to add box colliders to the animals and how to edit the size of these box colliders. Moreover, I was taught how to make the animals and pizza disappear when they came in contact with each other. I added an else-if-statement that triggers a "Game Over" message when an animal surpasses the player without being fed.  Following this, I completed a challenge in which I had to correct a game similar to the one in the previous tutorials. The final product should allow the player to spawn dogs to catch falling coloured balls. The dogs were initially a...

INTRODUCTION TO SOMEONE WHO'S JUST VIBING

HEY!! Look who made it to her second year of college!! Me, Nadine, I did!! Yeah, I'm even more surprised than you are.  Happy girl illustration by 94MLK_ on Twitter. Saved from Pinterest . Last year wasn't too bad, but that was up until the whole country went into quarantine and I began to fear for my college career. I was constantly on the verge of giving up on my assignments but I would like to thank my friends for not allowing that to happen. I'm so glad I get to start year two with them and hopefully we'll make it to the end together too!  Despite the stress, there are a few pieces of work from year one that I'm proud of. I liked the websites that I created for Web Development 1 and 2, the video I edited from Introduction to Digital Media mission 3 and the advertisement poster I made for Digital Photography. I hope to produce better work this year.  Personal screenshot from the index page of my web development 1 project. Personal screenshot from the index page ...

READING 6: DOING

Illustration by Shane Francisco on dribbble . Difference between a linear and nonlinear story structure The most common storytelling structures that are present in games are linear and nonlinear, since there is  no single mode of narrativity in entertainment software [1].  Linear narratives follow a chronological path with a defined beginning, middle, and end. The player progresses through the game in a straight line by reaching predefined plot points. This is different to games with a nonlinear structure because they provide the player with the freedom to make decisions that can influence the story. The player's choices offers them several possible endings. There are games that have a combination of both structures. Three act structure The three act structure is a method of linear storytelling which divides a plot into a beginning, middle, and end. This model is widely used for designing a high level framing narrative for compu...