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Feeling the stress and excitement of 2nd year already. Let's do well! 加油!

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FIRST PLAYABLE

Continuing with the creation of my game, I resized the player character to make them even smaller based on a comment that was left on my last project blog. I also repositioned the trees to make the space slightly narrower and added some flowers to bring some colour into the scene. With reference from the animal feeding game tutorial, I was able to get the player moving left and right by clicking the arrow keys. I brought in rocks and a branch for obstacles but I need to apply a SpawnManager script and get them to spawn randomly during gameplay. I also have to figure out how to get some branches falling from the trees and bringing in power-ups and points too. Screenshot from Unity3D of my game production.

PROTOTYPE

I browsed through the Unity asset store to find a package with nature objects that I could use to set up the scene for my infinite runner game. I downloaded the Nature Starter Kit 2  and started building my scene in Unity. This was a little time consuming but I'm satisfied with the way it turned out. I upscaled the trees and bushes, keeping in my mind my initial idea of gaining inspiration from the movie "The Secret World of Arrietty." I got the character from a tutorial I have completed for this module before and positioned the camera behind it. Screenshot of my work in Unity3D. With reference to the lesson 3 Unity tutorial, I started coding by creating the PlayerController script. I used the AddForce method and allowed the player to jump by clicking the spacebar. I declared two public variables to be able to adjust the gravity and player's jump force. Looking into the player's animator controller, I applied a static running animation. I then added a jumping ani...

UNITY TUTORIAL 07

Illustration by Saikat Kumar on Dribbble . This week I completed the first three tutorials for building an arcade-style sumo battle game. In the first set of tutorials, I imported the necessary assets and brought a sphere into the scene then applied a texture to the sphere. I learned how to give the main camera a focal point so that it can smoothly rotate around the play area. Following this, I learned how to make the ball roll towards the camera no matter what direction it is facing.  I brought another sphere into the scene to act as an enemy in the second set of tutorials. I was introduced to physics materials where I was able to give the enemy the ability to bounce the player away. I made a new script and added code that allowed the enemy to follow the player. I also created a SpawnManager script for the enemy and applied the code which would cause the enemy to spawn in a random area at the start of the game. In the third set of tutorials, I brought in a star power-up and used ...